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For instance you could aim for a roof, behind some cover or generally anywhere that won't result in German marksmen giving you some quick and crude ventilation. You come in so low, hard and fast you don't have much choice as to where you touch down, and the game's more about trying to make the most of your set landing site. The key way Vanguard differs from Airborne is how limited you are as you parachute in. After that are more airborne assaults for operations Market Garden and Neptune, before you eventually take a leading role in the final push of operation Varsity.
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First you and your squad have to make your way through a sleepy town while fighting the resident Italian soldiers every step of the way, which makes for a pleasant warm-up before you come to a head with the crack Nazi troops surrounding your target. As part of operation Husky you're dropped on Sicilian shores with the task of paying back some coastal batteries that are giving your ships hell. The game starts with the invasion of fortress Europe. We think EA could be onto something here. Over a short opening cutscene you're given an abridged version of their story then before you know it you're inside a rickety looking plane roaring through the night, waiting for that ominous red light to turn green and signal you to take part in one of history's first mass airdrops. Players step into the hefty boots of US Corporal Frank Keegan, one of the brave, insane or money-hungry individuals who volunteered to be part of the experimental 101st Airborne Division during WW2. Anyone having trouble with this concept should try imagining a hovercraft.
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Coming out later this month for PS2 and Wii, Vanguard's going to give us the same kind of Medal of Honor we're used to, using design that's already been honed over several games this generation, plus a spattering of Airborne's features. Medal of Honor: Vanguard is EA's answer, although it's an odd name to give something that's technically bringing up the rear.
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So that's all well and good for the gamers who've fork(lift)ed over the cash for a PS3 or 360 or have a top-notch PC, but what about everybody else? And then you've got the whole thing topped off with the ability to customize your weapons, just like real GIs did. And the chance to choose exactly where you land in a freeform level that dynamically adapts to your location and plays different every time? Just superb. We can't wait to be part of one of those dramatic WW2 airdrops that movies love recreating, dropping through a sky heavy with planes and flak fire and bright with searchlights and tracer rounds. Parachutes have routinely proved themselves to be the most fun ever when they appear in games, and the idea of them being the focus of one gets us giddy. EA sure is trying its darndest to get us all fired up about Medal of Honor: Airborne, and with good reason.