Lastly, I think the game could use a VR platform to make it shine. I’m not saying it is rocket science, but it is not laid out in a very easy manner. There is also a bit of obscurity to the point system, the advances to the cars and career, and even a bit of detachment from the rivals. Meaning, it doesn’t show you what you get with a status bar or anything, it just brings up a name of a section and that’s it. The bonus that you get is hard to place within the game also. They don’t give enough time to really read the three to four messages (I am a author, and writer so the chances of a nine year old doing better at making an informed decision are slim to none) and when you answer the question, the result seems ambiguous to the added bonus you receive. The conversations with the interviewer are annoying. I get the idea of the game is the racing enjoyment, but I can say I miss Forza’s 3-6 minute fun.īut the great, and I mean great racing aside, still led to other things that F1 2018 does poorly or not at all. You pre-race for what seems like forever (without which you miss out on points for the career), and then race a dozen or so laps which turns into over 20 minutes itself. And, like last year, there is NO quick racing. The same over-zealous penalties for cutting corners or exceeding track limits.
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Downsides include the same winner’s area, and champagne shower as the last game. And aside from the disparage between how tough all of the pre-race is to the championship, It is seat-of-the-pants enjoyable. The pitting, callouts by your team, and ability to use the flashback all work like clockwork. There are seemingly unlimited number of times you can save the game throughout the race (I’m looking at you Forza Endurance races). You have practice sessions to get the best position possible. The race itself is just as glorious as 2017’s and tics all of the right hashes. That would be like having to take 15 minutes and a half dozen attempts to fit an engine to a car in Forza before winning the race in four minutes. There is zero reason that the challenges should pose that much more effort to finish than the actual races. Yet, for all my skill in racing, I couldn’t necessarily finish all of the challenges (or do them in the allotted time), or they could take up to five tries to accomplish. After running quite a few laps for practice, I was able to get pole position (by about six tenths of a second) and then finished 1 st in the championship by almost SEVEN seconds. There is a myriad of side testing that translates into points that are used for you and your team that are grossly too difficult for the rest of the game. They are quite possibly the biggest disappointment in the game. The practice sessions, which I mentioned earlier, are still rubbish. If you are on 10% difficulty and are trying to play for the fun of it, there is no sense in a three second penalty to make matters worse. I also think that the penalties are still too sensitive for the lower difficulty levels. I think that the AI is too accident prone – even with a win through the corners. Since I played the last game for many hours, I beefed up the difficulty, but I never felt like the game was forcing impossible times. All the way to easy makes for a game that most can play (maybe even a bit easier than the last game). With the need for a restart after botching two straight corners, you cannot possibly want to watch the game drive you out of the pit again at 40 mph.Ī good carryover from the last game is the ability to create the difficulty of your choosing. It was out of your control for most of the pit and B. I can say with utter surety that – like 2017 – I never drove out.
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You are in the cockpit where you can look over challenges (which are still lousy), check the set-up of the car (tires, etc), and can choose to drive out, or start in the flying lap. This is absolutely the same look and feel as the previous game. The garage looks are rehashed the managers and conversations are “copy-pasted” to each team and aside from the better lip-sync graphics, you feel like you did a year ago in the last game.įrom there, you shuffle off to the track. The game starts you out with finding a brand, team and manager before getting you into the action and right from the get-go, this looks like a DLC from F1 2017 rather than a new game. Since then, there have been numerous trailers and stories about the greatness of the 2018 game. Yet, the game itself was only bettered by a veteran game named Forza. Cookie cutter cut-scenes, mediocre storyline, and poor side missions. There were some poor “afterthought” programming to the game as well. The game was challenging, beautiful, and created a bunch of really good races for the player. There was a lot of greatness to last year’s F1 game from Codemasters.